A History of Computer Art
A walk through the history of computer art, 1950-today
Computer art is finally getting its due. After decades of derision (starting with outright aversion in the 1960s, to a sort of general ignoring in the 70s, 80s, and 90s) computer art and digital art have become mainstream. Many, if not most, contemporary artists use computers as part of their daily workflow. Computer art tools and software are affordable and ubiquitous. Works sell for millions—the fact that the work was created with the help of a computer is unimportant.
But the world of computer art wasn’t always this way. In the early years, being a computer artist was not just difficult (getting access to a computer, let alone learning to program one, was nearly impossible)—but scorned. That’s not art—it was created by machines, not people. It’s cold. It’s ugly. It’s institutional. It’s everything art is supposed to not be.
Computer artists who persisted in their work through the 60s, 70s, and even 80s, were singular people, operating alone outside of the art world, pursuing a passion that resulted in no rewards, no recognition, and little income.
So let's take a journey through the history of those artists and their art. We’ll look at where and how it started. We’ll look at the key artists and their challenges. We’ll see some of the masterpieces. And we’ll ask questions: Is art made with a machine truly art? Can a programmer be an artist? What about works made with AI? Or NFTs? Are they art?
We’ll look at all of these, and more.
Part One: The 1950s & 1960s
We begin our history in the 1950s with a little controversy: electronic art made using oscilloscopes.
An oscilloscope is an electronic instrument that measures and displays voltage over time. By adding custom circuits to the oscilloscope, artists in the 1950s were able to manipulate the signals into artistic patterns, such as Lissajous figures.