Loren Bednar

American

1980

Loren Bednar is a generative artist who uses code to build dynamic systems of color and motion through iterative experimentation. With roots in game development and interactive art, his work explores how simple rules can generate complex, emergent forms.

Portrait of Loren Bednar. Courtesy of the artist.

Full Bio

Loren Bednar is a multidisciplinary artist and developer whose work reflects a dedication to creativity through code and play. He was born in 1980 in the United States, where he continues to live and work. He studied music, math, and computer programming at Oakland University, demonstrating his strong connection to the technical and creative fields. Since 1999, Bednar has built a diverse career working across programming, game development, and interactive art. His background includes developing games, which earned multiple awards and industry recognition, while his ongoing focus has been on generative art and dynamic visual experiences powered by code. He is a curated Art Blocks artist.

His artistic practice is rooted in the interplay between mathematics, color, and motion. He approaches geometry with a visual-first mindset, letting experimentation guide his creations. His work evolves through iterative processes, exploring how fragmented shapes and shifting patterns can come together in harmonious, vibrant compositions. Projects such as phase and Divergence demonstrate his interest in movement as a core element, reflecting real-world phenomena like sound waves or social media compression. He also prioritizes accessibility, optimizing his generative art to perform smoothly across a range of devices, ensuring a wide audience can engage with his work.

Bednar has exhibited his work in major cultural centers including New York, Los Angeles, Berlin, London, and Frankfurt. His solo exhibition at Unit London and participation in shows like Building Blocks at Unit London and GEN/GEN: Generative Generations at Gazelli Art House highlight his presence in the generative art scene. His game development work has received awards from PAX Prime, Indiecade, and SIGGRAPH.