Zancan’s Garden, Monoliths marks his first exploration of computer-generated simulations of nature. To create the series, he developed a Javascript algorithm called Grass.js, designed to capture the lush density of springtime flora. The program generates compositions from transparent shapes and fine line segments—forms that can also be precisely reproduced by pen plotters.
In Garden, Monoliths #26, the staggering density of visual detail belies the simplicity of its underlying code. The work resembles a snapshot of a garden left to grow wild: layers of distinct plant species intertwine in black, white, and green. Sunlit leaves emerge from a dark background, mingling with reeds, clovers, black-eyed Susans, and curved branches dotted with maroon berries.
Both a study in algorithmic growth and a celebration of natural complexity, Garden, Monoliths #26 rewards patient observation of the generative logic behind its organic abundance.
Related Works
A Bugged Forest #355Michaël Zancan2022NFT/Digital
A Bugged Forest #492Michaël Zancan2022NFT/Digital
A Bugged Forest #154Michaël Zancan2022NFT/Digital
A Bugged Forest #347Michaël Zancan2022NFT/Digital
A Bugged Forest #198Michaël Zancan2022NFT/Digital
SunflowersMichaël Zancan2022NFT/Digital
A Bugged Forest #17Michaël Zancan2022NFT/Digital
A Bugged Forest #933Michaël Zancan2022NFT/Digital
Email Newsletter
Sign up to receive the occasional news and stories from the world of computer art.