In 1966, artist Klaus Burkhardt initiated and organized the collaborative publication 16 4 66, bringing together sixteen contributors working across writing, photography, computer graphics, typography, painting, sculpture, and music. Burkhardt conceived the project as a loose-leaf portfolio inserted into a book, and asked each participant to produce four pages, resulting in a modular structure that foregrounded process, variation, and seriality rather than a unified aesthetic.
By framing the project around a shared procedural constraint, Burkhardt positioned emerging practices in computer-generated art alongside parallel explorations of minimal abstraction shaped by analog systems and rule-based thinking. The portfolio thus connects artists experimenting directly with computation—namely, Frieder Nake and theorist-practitioner Max Bense—with peers pursuing similarly systematic approaches through non-digital means.
Nake, widely regarded as a pioneer of computer art, was at the time deeply engaged with the principles of information aesthetics articulated by Bense. His contributions to 16 4 66 exemplify his use of computer algorithms to generate visual compositions that balance mathematical structure with perceptual nuance. Within the context of Burkhardt’s project, these works appear not as isolated technological novelties but as part of a broader mid-1960s inquiry into systems and constraints.
Related Works
Hommage à Paul KleeFrieder Nake1966Plotter Drawing